Exploration of Procedural Tileable Materials created in Substance 3D Designer, focusing on both Hard Surface and Organic Material workflows. This project experiments with a wide range of surface types including stone tiles, flowing materials, wood, fruits, and multiple metallic variations.
Using these materials, I created an Ancient Water Temple environment that blends natural and architectural elements to evoke a mystical and atmospheric space. The scene was designed to explore how procedural materials can enhance storytelling through surface detail, mood, and environmental composition. The temple incorporates aged stone structures, reflective water surfaces, organic assets, glowing emissive accents, and weathered metallic elements to create a sense of history and immersion.
3D assets were modeled and UV unwrapped in Autodesk Maya, while some supporting assets were sourced and integrated from online libraries to enhance scene composition. Final look development, lighting, and cinematic video renders were completed in Unreal Engine, focusing on realistic material response, environmental atmosphere, and real-time rendering workflows.
This project served as an exploration of procedural texturing, shader behavior, environment art, and cinematic presentation within a game art pipeline.
Ancient Stone Tiles Material Model Sheets
Water Material Model Sheets
Bronze Gold Material Model Sheets
Wood Material Model Sheets