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C130 Fuselage

Created the C130 Fuselage wth SubD Polymodeling in Autodesk Maya in Collaboration with Museum of Aviation using Real time Measurements. Have used Photogrammetry in the initial stages for understanding dimensions. Textured in Substance Painetr. Rendered in Unreal Engine with HDRI and I set dressed the scene to match the narrative of my C130 Model. I have unwrapped my Model in Maya using UV Tiling workflow.

C130- Beauty Render in Unreal Engine in the Air

C130- Beauty Render in Unreal Engine in the Air

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway

C130- Beauty Render in Unreal Engine on the runway with just HDRI and Road No environment setdressing

C130- Beauty Render in Unreal Engine on the runway with just HDRI and Road No environment setdressing

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale

C130- Beauty Render in Unreal Engine- Greyscale